view src/os/win32/ngx_process.h @ 8797:1e2f4e9c8195 quic

QUIC: reworked migration handling. The quic connection now holds active, backup and probe paths instead of sockets. The number of migration paths is now limited and cannot be inflated by a bad client or an attacker. The client id is now associated with path rather than socket. This allows to simplify processing of output and connection ids handling. New migration abandons any previously started migrations. This allows to free consumed client ids and request new for use in future migrations and make progress in case when connection id limit is hit during migration. A path now can be revalidated without losing its state. The patch also fixes various issues with NAT rebinding case handling: - paths are now validated (previously, there was no validation and paths were left in limited state) - attempt to reuse id on different path is now again verified (this was broken in 40445fc7c403) - former path is now validated in case of apparent migration
author Vladimir Homutov <vl@nginx.com>
date Wed, 19 Jan 2022 22:39:24 +0300
parents 8b84d60ef13d
children
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/*
 * Copyright (C) Igor Sysoev
 * Copyright (C) Nginx, Inc.
 */


#ifndef _NGX_PROCESS_H_INCLUDED_
#define _NGX_PROCESS_H_INCLUDED_


typedef DWORD               ngx_pid_t;
#define NGX_INVALID_PID     0


#define ngx_getpid          GetCurrentProcessId
#define ngx_getppid()       0
#define ngx_log_pid         ngx_pid


#define NGX_PROCESS_SYNC_NAME                                                 \
    (sizeof("ngx_cache_manager_mutex_") + NGX_INT32_LEN)


typedef uint64_t            ngx_cpuset_t;


typedef struct {
    HANDLE                  handle;
    ngx_pid_t               pid;
    char                   *name;

    HANDLE                  term;
    HANDLE                  quit;
    HANDLE                  reopen;

    u_char                  term_event[NGX_PROCESS_SYNC_NAME];
    u_char                  quit_event[NGX_PROCESS_SYNC_NAME];
    u_char                  reopen_event[NGX_PROCESS_SYNC_NAME];

    unsigned                just_spawn:1;
    unsigned                exiting:1;
} ngx_process_t;


typedef struct {
    char                   *path;
    char                   *name;
    char                   *args;
    char *const            *argv;
    char *const            *envp;
    HANDLE                  child;
} ngx_exec_ctx_t;


ngx_pid_t ngx_spawn_process(ngx_cycle_t *cycle, char *name, ngx_int_t respawn);
ngx_pid_t ngx_execute(ngx_cycle_t *cycle, ngx_exec_ctx_t *ctx);

#define ngx_debug_point()
#define ngx_sched_yield()   SwitchToThread()


#define NGX_MAX_PROCESSES         (MAXIMUM_WAIT_OBJECTS - 4)

#define NGX_PROCESS_RESPAWN       -2
#define NGX_PROCESS_JUST_RESPAWN  -3


extern int                  ngx_argc;
extern char               **ngx_argv;
extern char               **ngx_os_argv;

extern ngx_int_t            ngx_last_process;
extern ngx_process_t        ngx_processes[NGX_MAX_PROCESSES];

extern ngx_pid_t            ngx_pid;
extern ngx_pid_t            ngx_parent;


#endif /* _NGX_PROCESS_H_INCLUDED_ */