view src/os/unix/ngx_process.h @ 9156:36b59521a41c

QUIC: refined sending CONNECTION_CLOSE in various packet types. As per RFC 9000, section 10.2.3, to ensure that peer successfully removed packet protection, CONNECTION_CLOSE can be sent in multiple packets using different packet protection levels. Now it is sent in all protection levels available. This roughly corresponds to the following paragraph: * Prior to confirming the handshake, a peer might be unable to process 1-RTT packets, so an endpoint SHOULD send a CONNECTION_CLOSE frame in both Handshake and 1-RTT packets. A server SHOULD also send a CONNECTION_CLOSE frame in an Initial packet. In practice, this change allows to avoid sending an Initial packet when we know the client has handshake keys, by checking if we have discarded initial keys. Also, this fixes sending CONNECTION_CLOSE when using QuicTLS with old QUIC API, where TLS stack releases application read keys before handshake confirmation; it is fixed by sending CONNECTION_CLOSE additionally in a Handshake packet.
author Sergey Kandaurov <pluknet@nginx.com>
date Fri, 01 Sep 2023 20:31:46 +0400
parents 8b84d60ef13d
children
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/*
 * Copyright (C) Igor Sysoev
 * Copyright (C) Nginx, Inc.
 */


#ifndef _NGX_PROCESS_H_INCLUDED_
#define _NGX_PROCESS_H_INCLUDED_


#include <ngx_setaffinity.h>
#include <ngx_setproctitle.h>


typedef pid_t       ngx_pid_t;

#define NGX_INVALID_PID  -1

typedef void (*ngx_spawn_proc_pt) (ngx_cycle_t *cycle, void *data);

typedef struct {
    ngx_pid_t           pid;
    int                 status;
    ngx_socket_t        channel[2];

    ngx_spawn_proc_pt   proc;
    void               *data;
    char               *name;

    unsigned            respawn:1;
    unsigned            just_spawn:1;
    unsigned            detached:1;
    unsigned            exiting:1;
    unsigned            exited:1;
} ngx_process_t;


typedef struct {
    char         *path;
    char         *name;
    char *const  *argv;
    char *const  *envp;
} ngx_exec_ctx_t;


#define NGX_MAX_PROCESSES         1024

#define NGX_PROCESS_NORESPAWN     -1
#define NGX_PROCESS_JUST_SPAWN    -2
#define NGX_PROCESS_RESPAWN       -3
#define NGX_PROCESS_JUST_RESPAWN  -4
#define NGX_PROCESS_DETACHED      -5


#define ngx_getpid   getpid
#define ngx_getppid  getppid

#ifndef ngx_log_pid
#define ngx_log_pid  ngx_pid
#endif


ngx_pid_t ngx_spawn_process(ngx_cycle_t *cycle,
    ngx_spawn_proc_pt proc, void *data, char *name, ngx_int_t respawn);
ngx_pid_t ngx_execute(ngx_cycle_t *cycle, ngx_exec_ctx_t *ctx);
ngx_int_t ngx_init_signals(ngx_log_t *log);
void ngx_debug_point(void);


#if (NGX_HAVE_SCHED_YIELD)
#define ngx_sched_yield()  sched_yield()
#else
#define ngx_sched_yield()  usleep(1)
#endif


extern int            ngx_argc;
extern char         **ngx_argv;
extern char         **ngx_os_argv;

extern ngx_pid_t      ngx_pid;
extern ngx_pid_t      ngx_parent;
extern ngx_socket_t   ngx_channel;
extern ngx_int_t      ngx_process_slot;
extern ngx_int_t      ngx_last_process;
extern ngx_process_t  ngx_processes[NGX_MAX_PROCESSES];


#endif /* _NGX_PROCESS_H_INCLUDED_ */