view src/os/win32/ngx_os.h @ 8759:56dec0d4e5b1 quic

QUIC: avoid excessive buffer allocations in stream output. Previously, when a few bytes were send to a QUIC stream by the application, a 4K buffer was allocated for these bytes. Then a STREAM frame was created and that entire buffer was used as data for that frame. The frame with the buffer were in use up until the frame was acked by client. Meanwhile, when more bytes were send to the stream, more buffers were allocated and assigned as data to newer STREAM frames. In this scenario most buffer memory is unused. Now the unused part of the stream output buffer is available for further stream output while earlier parts of the buffer are waiting to be acked. This is achieved by splitting the output buffer.
author Roman Arutyunyan <arut@nginx.com>
date Fri, 24 Dec 2021 18:13:51 +0300
parents 56fc55e32f23
children
line wrap: on
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/*
 * Copyright (C) Igor Sysoev
 * Copyright (C) Nginx, Inc.
 */


#ifndef _NGX_OS_H_INCLUDED_
#define _NGX_OS_H_INCLUDED_


#include <ngx_config.h>
#include <ngx_core.h>


#define NGX_IO_SENDFILE    1


typedef ssize_t (*ngx_recv_pt)(ngx_connection_t *c, u_char *buf, size_t size);
typedef ssize_t (*ngx_recv_chain_pt)(ngx_connection_t *c, ngx_chain_t *in,
    off_t limit);
typedef ssize_t (*ngx_send_pt)(ngx_connection_t *c, u_char *buf, size_t size);
typedef ngx_chain_t *(*ngx_send_chain_pt)(ngx_connection_t *c, ngx_chain_t *in,
    off_t limit);

typedef struct {
    ngx_recv_pt        recv;
    ngx_recv_chain_pt  recv_chain;
    ngx_recv_pt        udp_recv;
    ngx_send_pt        send;
    ngx_send_pt        udp_send;
    ngx_send_chain_pt  udp_send_chain;
    ngx_send_chain_pt  send_chain;
    ngx_uint_t         flags;
} ngx_os_io_t;


ngx_int_t ngx_os_init(ngx_log_t *log);
void ngx_os_status(ngx_log_t *log);
ngx_int_t ngx_os_signal_process(ngx_cycle_t *cycle, char *sig, ngx_pid_t pid);

ssize_t ngx_wsarecv(ngx_connection_t *c, u_char *buf, size_t size);
ssize_t ngx_overlapped_wsarecv(ngx_connection_t *c, u_char *buf, size_t size);
ssize_t ngx_udp_wsarecv(ngx_connection_t *c, u_char *buf, size_t size);
ssize_t ngx_udp_overlapped_wsarecv(ngx_connection_t *c, u_char *buf,
    size_t size);
ssize_t ngx_wsarecv_chain(ngx_connection_t *c, ngx_chain_t *chain, off_t limit);
ssize_t ngx_wsasend(ngx_connection_t *c, u_char *buf, size_t size);
ssize_t ngx_overlapped_wsasend(ngx_connection_t *c, u_char *buf, size_t size);
ngx_chain_t *ngx_wsasend_chain(ngx_connection_t *c, ngx_chain_t *in,
    off_t limit);
ngx_chain_t *ngx_overlapped_wsasend_chain(ngx_connection_t *c, ngx_chain_t *in,
    off_t limit);

void ngx_cdecl ngx_event_log(ngx_err_t err, const char *fmt, ...);


extern ngx_os_io_t  ngx_os_io;
extern ngx_uint_t   ngx_ncpu;
extern ngx_uint_t   ngx_max_wsabufs;
extern ngx_int_t    ngx_max_sockets;
extern ngx_uint_t   ngx_inherited_nonblocking;
extern ngx_uint_t   ngx_tcp_nodelay_and_tcp_nopush;
extern ngx_uint_t   ngx_win32_version;
extern char         ngx_unique[];


#endif /* _NGX_OS_H_INCLUDED_ */