view src/os/win32/ngx_process.h @ 8759:56dec0d4e5b1 quic

QUIC: avoid excessive buffer allocations in stream output. Previously, when a few bytes were send to a QUIC stream by the application, a 4K buffer was allocated for these bytes. Then a STREAM frame was created and that entire buffer was used as data for that frame. The frame with the buffer were in use up until the frame was acked by client. Meanwhile, when more bytes were send to the stream, more buffers were allocated and assigned as data to newer STREAM frames. In this scenario most buffer memory is unused. Now the unused part of the stream output buffer is available for further stream output while earlier parts of the buffer are waiting to be acked. This is achieved by splitting the output buffer.
author Roman Arutyunyan <arut@nginx.com>
date Fri, 24 Dec 2021 18:13:51 +0300
parents 8b84d60ef13d
children
line wrap: on
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/*
 * Copyright (C) Igor Sysoev
 * Copyright (C) Nginx, Inc.
 */


#ifndef _NGX_PROCESS_H_INCLUDED_
#define _NGX_PROCESS_H_INCLUDED_


typedef DWORD               ngx_pid_t;
#define NGX_INVALID_PID     0


#define ngx_getpid          GetCurrentProcessId
#define ngx_getppid()       0
#define ngx_log_pid         ngx_pid


#define NGX_PROCESS_SYNC_NAME                                                 \
    (sizeof("ngx_cache_manager_mutex_") + NGX_INT32_LEN)


typedef uint64_t            ngx_cpuset_t;


typedef struct {
    HANDLE                  handle;
    ngx_pid_t               pid;
    char                   *name;

    HANDLE                  term;
    HANDLE                  quit;
    HANDLE                  reopen;

    u_char                  term_event[NGX_PROCESS_SYNC_NAME];
    u_char                  quit_event[NGX_PROCESS_SYNC_NAME];
    u_char                  reopen_event[NGX_PROCESS_SYNC_NAME];

    unsigned                just_spawn:1;
    unsigned                exiting:1;
} ngx_process_t;


typedef struct {
    char                   *path;
    char                   *name;
    char                   *args;
    char *const            *argv;
    char *const            *envp;
    HANDLE                  child;
} ngx_exec_ctx_t;


ngx_pid_t ngx_spawn_process(ngx_cycle_t *cycle, char *name, ngx_int_t respawn);
ngx_pid_t ngx_execute(ngx_cycle_t *cycle, ngx_exec_ctx_t *ctx);

#define ngx_debug_point()
#define ngx_sched_yield()   SwitchToThread()


#define NGX_MAX_PROCESSES         (MAXIMUM_WAIT_OBJECTS - 4)

#define NGX_PROCESS_RESPAWN       -2
#define NGX_PROCESS_JUST_RESPAWN  -3


extern int                  ngx_argc;
extern char               **ngx_argv;
extern char               **ngx_os_argv;

extern ngx_int_t            ngx_last_process;
extern ngx_process_t        ngx_processes[NGX_MAX_PROCESSES];

extern ngx_pid_t            ngx_pid;
extern ngx_pid_t            ngx_parent;


#endif /* _NGX_PROCESS_H_INCLUDED_ */