Mercurial > hg > nginx-quic
view src/core/ngx_slab.h @ 6957:83bae3d354ab
HTTP/2: fixed connection finalization.
All streams in connection must be finalized before the connection
itself can be finalized and all related memory is freed. That's
not always possible on the current event loop iteration.
Thus when the last stream is finalized, it sets the special read
event handler ngx_http_v2_handle_connection_handler() and posts
the event.
Previously, this handler didn't check the connection state and
could call the regular event handler on a connection that was
already in finalization stage. In the worst case that could
lead to a segmentation fault, since some data structures aren't
supposed to be used during connection finalization. Particularly,
the waiting queue can contain already freed streams, so the
WINDOW_UPDATE frame received by that moment could trigger
accessing to these freed streams.
Now, the connection error flag is explicitly checked in
ngx_http_v2_handle_connection_handler().
author | Valentin Bartenev <vbart@nginx.com> |
---|---|
date | Wed, 29 Mar 2017 20:21:01 +0300 |
parents | 6e757036e588 |
children | 69f9ee0342db |
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/* * Copyright (C) Igor Sysoev * Copyright (C) Nginx, Inc. */ #ifndef _NGX_SLAB_H_INCLUDED_ #define _NGX_SLAB_H_INCLUDED_ #include <ngx_config.h> #include <ngx_core.h> typedef struct ngx_slab_page_s ngx_slab_page_t; struct ngx_slab_page_s { uintptr_t slab; ngx_slab_page_t *next; uintptr_t prev; }; typedef struct { ngx_uint_t total; ngx_uint_t used; ngx_uint_t reqs; ngx_uint_t fails; } ngx_slab_stat_t; typedef struct { ngx_shmtx_sh_t lock; size_t min_size; size_t min_shift; ngx_slab_page_t *pages; ngx_slab_page_t *last; ngx_slab_page_t free; ngx_slab_stat_t *stats; ngx_uint_t pfree; u_char *start; u_char *end; ngx_shmtx_t mutex; u_char *log_ctx; u_char zero; unsigned log_nomem:1; void *data; void *addr; } ngx_slab_pool_t; void ngx_slab_init(ngx_slab_pool_t *pool); void *ngx_slab_alloc(ngx_slab_pool_t *pool, size_t size); void *ngx_slab_alloc_locked(ngx_slab_pool_t *pool, size_t size); void *ngx_slab_calloc(ngx_slab_pool_t *pool, size_t size); void *ngx_slab_calloc_locked(ngx_slab_pool_t *pool, size_t size); void ngx_slab_free(ngx_slab_pool_t *pool, void *p); void ngx_slab_free_locked(ngx_slab_pool_t *pool, void *p); #endif /* _NGX_SLAB_H_INCLUDED_ */