view src/event/ngx_event_posted.h @ 5091:d3e256c67d6d

SSL: do not treat SSL handshake as request. The request object will not be created until SSL handshake is complete. This simplifies adding another connection handler that does not need request object right after handshake (e.g., SPDY). There are also a few more intentional effects: - the "client_header_buffer_size" directive will be taken from the server configuration that was negotiated by SNI; - SSL handshake errors and timeouts are not logged into access log as bad requests; - ngx_ssl_create_connection() is not called until the first byte of ClientHello message was received. This also decreases memory consumption if plain HTTP request is sent to SSL socket.
author Valentin Bartenev <vbart@nginx.com>
date Wed, 27 Feb 2013 17:21:21 +0000
parents d620f497c50f
children 3377f9459e99
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/*
 * Copyright (C) Igor Sysoev
 * Copyright (C) Nginx, Inc.
 */


#ifndef _NGX_EVENT_POSTED_H_INCLUDED_
#define _NGX_EVENT_POSTED_H_INCLUDED_


#include <ngx_config.h>
#include <ngx_core.h>
#include <ngx_event.h>


#if (NGX_THREADS)
extern ngx_mutex_t  *ngx_posted_events_mutex;
#endif


#define ngx_locked_post_event(ev, queue)                                      \
                                                                              \
    if (ev->prev == NULL) {                                                   \
        ev->next = (ngx_event_t *) *queue;                                    \
        ev->prev = (ngx_event_t **) queue;                                    \
        *queue = ev;                                                          \
                                                                              \
        if (ev->next) {                                                       \
            ev->next->prev = &ev->next;                                       \
        }                                                                     \
                                                                              \
        ngx_log_debug1(NGX_LOG_DEBUG_CORE, ev->log, 0, "post event %p", ev);  \
                                                                              \
    } else  {                                                                 \
        ngx_log_debug1(NGX_LOG_DEBUG_CORE, ev->log, 0,                        \
                       "update posted event %p", ev);                         \
    }


#define ngx_post_event(ev, queue)                                             \
                                                                              \
    ngx_mutex_lock(ngx_posted_events_mutex);                                  \
    ngx_locked_post_event(ev, queue);                                         \
    ngx_mutex_unlock(ngx_posted_events_mutex);


#define ngx_delete_posted_event(ev)                                           \
                                                                              \
    *(ev->prev) = ev->next;                                                   \
                                                                              \
    if (ev->next) {                                                           \
        ev->next->prev = ev->prev;                                            \
    }                                                                         \
                                                                              \
    ev->prev = NULL;                                                          \
    ngx_log_debug1(NGX_LOG_DEBUG_CORE, ev->log, 0,                            \
                   "delete posted event %p", ev);



void ngx_event_process_posted(ngx_cycle_t *cycle,
    ngx_thread_volatile ngx_event_t **posted);
void ngx_wakeup_worker_thread(ngx_cycle_t *cycle);

#if (NGX_THREADS)
ngx_int_t ngx_event_thread_process_posted(ngx_cycle_t *cycle);
#endif


extern ngx_thread_volatile ngx_event_t  *ngx_posted_accept_events;
extern ngx_thread_volatile ngx_event_t  *ngx_posted_events;


#endif /* _NGX_EVENT_POSTED_H_INCLUDED_ */