# HG changeset patch # User Igor Sysoev # Date 1168625141 0 # Node ID 8902a211b00ed4d32775caf523082377831189e3 # Parent c95800738d2cfcc445fa4699bb98a8f6cf69b4ca fix comment diff --git a/src/core/ngx_crc32.c b/src/core/ngx_crc32.c --- a/src/core/ngx_crc32.c +++ b/src/core/ngx_crc32.c @@ -13,11 +13,11 @@ * described at http://www.w3.org/TR/PNG/ * * The 256 element lookup table takes 1024 bytes, and it may be completely - * cached after processing about 30-60 bytes. So for short messages + * cached after processing about 30-60 bytes of data. So for short data * we use the 16 element lookup table that takes only 64 bytes and align it * to CPU cache line size. Of course, the small table adds code inside - * CRC32 cycle, but cache misses overhead is bigger than overhead of - * the additional code. For example, ngx_crc32_short() of 16 byte message + * CRC32 loop, but the cache misses overhead is bigger than overhead of + * the additional code. For example, ngx_crc32_short() of 16 bytes of data * takes half as much CPU clocks than ngx_crc32_long(). */