view src/core/ngx_slab.c @ 7981:0b5f12d5c531

PCRE2 library support. The PCRE2 library is now used by default if found, instead of the original PCRE library. If needed for some reason, this can be disabled with the --without-pcre2 configure option. To make it possible to specify paths to the library and include files via --with-cc-opt / --with-ld-opt, the library is first tested without any additional paths and options. If this fails, the pcre2-config script is used. Similarly to the original PCRE library, it is now possible to build PCRE2 from sources with nginx configure, by using the --with-pcre= option. It automatically detects if PCRE or PCRE2 sources are provided. Note that compiling PCRE2 10.33 and later requires inttypes.h. When compiling on Windows with MSVC, inttypes.h is only available starting with MSVC 2013. In older versions some replacement needs to be provided ("echo '#include <stdint.h>' > pcre2-10.xx/src/inttypes.h" is good enough for MSVC 2010). The interface on nginx side remains unchanged.
author Maxim Dounin <mdounin@mdounin.ru>
date Sat, 25 Dec 2021 01:07:15 +0300
parents d97d09ef3afe
children
line wrap: on
line source


/*
 * Copyright (C) Igor Sysoev
 * Copyright (C) Nginx, Inc.
 */

#include <ngx_config.h>
#include <ngx_core.h>


#define NGX_SLAB_PAGE_MASK   3
#define NGX_SLAB_PAGE        0
#define NGX_SLAB_BIG         1
#define NGX_SLAB_EXACT       2
#define NGX_SLAB_SMALL       3

#if (NGX_PTR_SIZE == 4)

#define NGX_SLAB_PAGE_FREE   0
#define NGX_SLAB_PAGE_BUSY   0xffffffff
#define NGX_SLAB_PAGE_START  0x80000000

#define NGX_SLAB_SHIFT_MASK  0x0000000f
#define NGX_SLAB_MAP_MASK    0xffff0000
#define NGX_SLAB_MAP_SHIFT   16

#define NGX_SLAB_BUSY        0xffffffff

#else /* (NGX_PTR_SIZE == 8) */

#define NGX_SLAB_PAGE_FREE   0
#define NGX_SLAB_PAGE_BUSY   0xffffffffffffffff
#define NGX_SLAB_PAGE_START  0x8000000000000000

#define NGX_SLAB_SHIFT_MASK  0x000000000000000f
#define NGX_SLAB_MAP_MASK    0xffffffff00000000
#define NGX_SLAB_MAP_SHIFT   32

#define NGX_SLAB_BUSY        0xffffffffffffffff

#endif


#define ngx_slab_slots(pool)                                                  \
    (ngx_slab_page_t *) ((u_char *) (pool) + sizeof(ngx_slab_pool_t))

#define ngx_slab_page_type(page)   ((page)->prev & NGX_SLAB_PAGE_MASK)

#define ngx_slab_page_prev(page)                                              \
    (ngx_slab_page_t *) ((page)->prev & ~NGX_SLAB_PAGE_MASK)

#define ngx_slab_page_addr(pool, page)                                        \
    ((((page) - (pool)->pages) << ngx_pagesize_shift)                         \
     + (uintptr_t) (pool)->start)


#if (NGX_DEBUG_MALLOC)

#define ngx_slab_junk(p, size)     ngx_memset(p, 0xA5, size)

#elif (NGX_HAVE_DEBUG_MALLOC)

#define ngx_slab_junk(p, size)                                                \
    if (ngx_debug_malloc)          ngx_memset(p, 0xA5, size)

#else

#define ngx_slab_junk(p, size)

#endif

static ngx_slab_page_t *ngx_slab_alloc_pages(ngx_slab_pool_t *pool,
    ngx_uint_t pages);
static void ngx_slab_free_pages(ngx_slab_pool_t *pool, ngx_slab_page_t *page,
    ngx_uint_t pages);
static void ngx_slab_error(ngx_slab_pool_t *pool, ngx_uint_t level,
    char *text);


static ngx_uint_t  ngx_slab_max_size;
static ngx_uint_t  ngx_slab_exact_size;
static ngx_uint_t  ngx_slab_exact_shift;


void
ngx_slab_sizes_init(void)
{
    ngx_uint_t  n;

    ngx_slab_max_size = ngx_pagesize / 2;
    ngx_slab_exact_size = ngx_pagesize / (8 * sizeof(uintptr_t));
    for (n = ngx_slab_exact_size; n >>= 1; ngx_slab_exact_shift++) {
        /* void */
    }
}


void
ngx_slab_init(ngx_slab_pool_t *pool)
{
    u_char           *p;
    size_t            size;
    ngx_int_t         m;
    ngx_uint_t        i, n, pages;
    ngx_slab_page_t  *slots, *page;

    pool->min_size = (size_t) 1 << pool->min_shift;

    slots = ngx_slab_slots(pool);

    p = (u_char *) slots;
    size = pool->end - p;

    ngx_slab_junk(p, size);

    n = ngx_pagesize_shift - pool->min_shift;

    for (i = 0; i < n; i++) {
        /* only "next" is used in list head */
        slots[i].slab = 0;
        slots[i].next = &slots[i];
        slots[i].prev = 0;
    }

    p += n * sizeof(ngx_slab_page_t);

    pool->stats = (ngx_slab_stat_t *) p;
    ngx_memzero(pool->stats, n * sizeof(ngx_slab_stat_t));

    p += n * sizeof(ngx_slab_stat_t);

    size -= n * (sizeof(ngx_slab_page_t) + sizeof(ngx_slab_stat_t));

    pages = (ngx_uint_t) (size / (ngx_pagesize + sizeof(ngx_slab_page_t)));

    pool->pages = (ngx_slab_page_t *) p;
    ngx_memzero(pool->pages, pages * sizeof(ngx_slab_page_t));

    page = pool->pages;

    /* only "next" is used in list head */
    pool->free.slab = 0;
    pool->free.next = page;
    pool->free.prev = 0;

    page->slab = pages;
    page->next = &pool->free;
    page->prev = (uintptr_t) &pool->free;

    pool->start = ngx_align_ptr(p + pages * sizeof(ngx_slab_page_t),
                                ngx_pagesize);

    m = pages - (pool->end - pool->start) / ngx_pagesize;
    if (m > 0) {
        pages -= m;
        page->slab = pages;
    }

    pool->last = pool->pages + pages;
    pool->pfree = pages;

    pool->log_nomem = 1;
    pool->log_ctx = &pool->zero;
    pool->zero = '\0';
}


void *
ngx_slab_alloc(ngx_slab_pool_t *pool, size_t size)
{
    void  *p;

    ngx_shmtx_lock(&pool->mutex);

    p = ngx_slab_alloc_locked(pool, size);

    ngx_shmtx_unlock(&pool->mutex);

    return p;
}


void *
ngx_slab_alloc_locked(ngx_slab_pool_t *pool, size_t size)
{
    size_t            s;
    uintptr_t         p, m, mask, *bitmap;
    ngx_uint_t        i, n, slot, shift, map;
    ngx_slab_page_t  *page, *prev, *slots;

    if (size > ngx_slab_max_size) {

        ngx_log_debug1(NGX_LOG_DEBUG_ALLOC, ngx_cycle->log, 0,
                       "slab alloc: %uz", size);

        page = ngx_slab_alloc_pages(pool, (size >> ngx_pagesize_shift)
                                          + ((size % ngx_pagesize) ? 1 : 0));
        if (page) {
            p = ngx_slab_page_addr(pool, page);

        } else {
            p = 0;
        }

        goto done;
    }

    if (size > pool->min_size) {
        shift = 1;
        for (s = size - 1; s >>= 1; shift++) { /* void */ }
        slot = shift - pool->min_shift;

    } else {
        shift = pool->min_shift;
        slot = 0;
    }

    pool->stats[slot].reqs++;

    ngx_log_debug2(NGX_LOG_DEBUG_ALLOC, ngx_cycle->log, 0,
                   "slab alloc: %uz slot: %ui", size, slot);

    slots = ngx_slab_slots(pool);
    page = slots[slot].next;

    if (page->next != page) {

        if (shift < ngx_slab_exact_shift) {

            bitmap = (uintptr_t *) ngx_slab_page_addr(pool, page);

            map = (ngx_pagesize >> shift) / (8 * sizeof(uintptr_t));

            for (n = 0; n < map; n++) {

                if (bitmap[n] != NGX_SLAB_BUSY) {

                    for (m = 1, i = 0; m; m <<= 1, i++) {
                        if (bitmap[n] & m) {
                            continue;
                        }

                        bitmap[n] |= m;

                        i = (n * 8 * sizeof(uintptr_t) + i) << shift;

                        p = (uintptr_t) bitmap + i;

                        pool->stats[slot].used++;

                        if (bitmap[n] == NGX_SLAB_BUSY) {
                            for (n = n + 1; n < map; n++) {
                                if (bitmap[n] != NGX_SLAB_BUSY) {
                                    goto done;
                                }
                            }

                            prev = ngx_slab_page_prev(page);
                            prev->next = page->next;
                            page->next->prev = page->prev;

                            page->next = NULL;
                            page->prev = NGX_SLAB_SMALL;
                        }

                        goto done;
                    }
                }
            }

        } else if (shift == ngx_slab_exact_shift) {

            for (m = 1, i = 0; m; m <<= 1, i++) {
                if (page->slab & m) {
                    continue;
                }

                page->slab |= m;

                if (page->slab == NGX_SLAB_BUSY) {
                    prev = ngx_slab_page_prev(page);
                    prev->next = page->next;
                    page->next->prev = page->prev;

                    page->next = NULL;
                    page->prev = NGX_SLAB_EXACT;
                }

                p = ngx_slab_page_addr(pool, page) + (i << shift);

                pool->stats[slot].used++;

                goto done;
            }

        } else { /* shift > ngx_slab_exact_shift */

            mask = ((uintptr_t) 1 << (ngx_pagesize >> shift)) - 1;
            mask <<= NGX_SLAB_MAP_SHIFT;

            for (m = (uintptr_t) 1 << NGX_SLAB_MAP_SHIFT, i = 0;
                 m & mask;
                 m <<= 1, i++)
            {
                if (page->slab & m) {
                    continue;
                }

                page->slab |= m;

                if ((page->slab & NGX_SLAB_MAP_MASK) == mask) {
                    prev = ngx_slab_page_prev(page);
                    prev->next = page->next;
                    page->next->prev = page->prev;

                    page->next = NULL;
                    page->prev = NGX_SLAB_BIG;
                }

                p = ngx_slab_page_addr(pool, page) + (i << shift);

                pool->stats[slot].used++;

                goto done;
            }
        }

        ngx_slab_error(pool, NGX_LOG_ALERT, "ngx_slab_alloc(): page is busy");
        ngx_debug_point();
    }

    page = ngx_slab_alloc_pages(pool, 1);

    if (page) {
        if (shift < ngx_slab_exact_shift) {
            bitmap = (uintptr_t *) ngx_slab_page_addr(pool, page);

            n = (ngx_pagesize >> shift) / ((1 << shift) * 8);

            if (n == 0) {
                n = 1;
            }

            /* "n" elements for bitmap, plus one requested */

            for (i = 0; i < (n + 1) / (8 * sizeof(uintptr_t)); i++) {
                bitmap[i] = NGX_SLAB_BUSY;
            }

            m = ((uintptr_t) 1 << ((n + 1) % (8 * sizeof(uintptr_t)))) - 1;
            bitmap[i] = m;

            map = (ngx_pagesize >> shift) / (8 * sizeof(uintptr_t));

            for (i = i + 1; i < map; i++) {
                bitmap[i] = 0;
            }

            page->slab = shift;
            page->next = &slots[slot];
            page->prev = (uintptr_t) &slots[slot] | NGX_SLAB_SMALL;

            slots[slot].next = page;

            pool->stats[slot].total += (ngx_pagesize >> shift) - n;

            p = ngx_slab_page_addr(pool, page) + (n << shift);

            pool->stats[slot].used++;

            goto done;

        } else if (shift == ngx_slab_exact_shift) {

            page->slab = 1;
            page->next = &slots[slot];
            page->prev = (uintptr_t) &slots[slot] | NGX_SLAB_EXACT;

            slots[slot].next = page;

            pool->stats[slot].total += 8 * sizeof(uintptr_t);

            p = ngx_slab_page_addr(pool, page);

            pool->stats[slot].used++;

            goto done;

        } else { /* shift > ngx_slab_exact_shift */

            page->slab = ((uintptr_t) 1 << NGX_SLAB_MAP_SHIFT) | shift;
            page->next = &slots[slot];
            page->prev = (uintptr_t) &slots[slot] | NGX_SLAB_BIG;

            slots[slot].next = page;

            pool->stats[slot].total += ngx_pagesize >> shift;

            p = ngx_slab_page_addr(pool, page);

            pool->stats[slot].used++;

            goto done;
        }
    }

    p = 0;

    pool->stats[slot].fails++;

done:

    ngx_log_debug1(NGX_LOG_DEBUG_ALLOC, ngx_cycle->log, 0,
                   "slab alloc: %p", (void *) p);

    return (void *) p;
}


void *
ngx_slab_calloc(ngx_slab_pool_t *pool, size_t size)
{
    void  *p;

    ngx_shmtx_lock(&pool->mutex);

    p = ngx_slab_calloc_locked(pool, size);

    ngx_shmtx_unlock(&pool->mutex);

    return p;
}


void *
ngx_slab_calloc_locked(ngx_slab_pool_t *pool, size_t size)
{
    void  *p;

    p = ngx_slab_alloc_locked(pool, size);
    if (p) {
        ngx_memzero(p, size);
    }

    return p;
}


void
ngx_slab_free(ngx_slab_pool_t *pool, void *p)
{
    ngx_shmtx_lock(&pool->mutex);

    ngx_slab_free_locked(pool, p);

    ngx_shmtx_unlock(&pool->mutex);
}


void
ngx_slab_free_locked(ngx_slab_pool_t *pool, void *p)
{
    size_t            size;
    uintptr_t         slab, m, *bitmap;
    ngx_uint_t        i, n, type, slot, shift, map;
    ngx_slab_page_t  *slots, *page;

    ngx_log_debug1(NGX_LOG_DEBUG_ALLOC, ngx_cycle->log, 0, "slab free: %p", p);

    if ((u_char *) p < pool->start || (u_char *) p > pool->end) {
        ngx_slab_error(pool, NGX_LOG_ALERT, "ngx_slab_free(): outside of pool");
        goto fail;
    }

    n = ((u_char *) p - pool->start) >> ngx_pagesize_shift;
    page = &pool->pages[n];
    slab = page->slab;
    type = ngx_slab_page_type(page);

    switch (type) {

    case NGX_SLAB_SMALL:

        shift = slab & NGX_SLAB_SHIFT_MASK;
        size = (size_t) 1 << shift;

        if ((uintptr_t) p & (size - 1)) {
            goto wrong_chunk;
        }

        n = ((uintptr_t) p & (ngx_pagesize - 1)) >> shift;
        m = (uintptr_t) 1 << (n % (8 * sizeof(uintptr_t)));
        n /= 8 * sizeof(uintptr_t);
        bitmap = (uintptr_t *)
                             ((uintptr_t) p & ~((uintptr_t) ngx_pagesize - 1));

        if (bitmap[n] & m) {
            slot = shift - pool->min_shift;

            if (page->next == NULL) {
                slots = ngx_slab_slots(pool);

                page->next = slots[slot].next;
                slots[slot].next = page;

                page->prev = (uintptr_t) &slots[slot] | NGX_SLAB_SMALL;
                page->next->prev = (uintptr_t) page | NGX_SLAB_SMALL;
            }

            bitmap[n] &= ~m;

            n = (ngx_pagesize >> shift) / ((1 << shift) * 8);

            if (n == 0) {
                n = 1;
            }

            i = n / (8 * sizeof(uintptr_t));
            m = ((uintptr_t) 1 << (n % (8 * sizeof(uintptr_t)))) - 1;

            if (bitmap[i] & ~m) {
                goto done;
            }

            map = (ngx_pagesize >> shift) / (8 * sizeof(uintptr_t));

            for (i = i + 1; i < map; i++) {
                if (bitmap[i]) {
                    goto done;
                }
            }

            ngx_slab_free_pages(pool, page, 1);

            pool->stats[slot].total -= (ngx_pagesize >> shift) - n;

            goto done;
        }

        goto chunk_already_free;

    case NGX_SLAB_EXACT:

        m = (uintptr_t) 1 <<
                (((uintptr_t) p & (ngx_pagesize - 1)) >> ngx_slab_exact_shift);
        size = ngx_slab_exact_size;

        if ((uintptr_t) p & (size - 1)) {
            goto wrong_chunk;
        }

        if (slab & m) {
            slot = ngx_slab_exact_shift - pool->min_shift;

            if (slab == NGX_SLAB_BUSY) {
                slots = ngx_slab_slots(pool);

                page->next = slots[slot].next;
                slots[slot].next = page;

                page->prev = (uintptr_t) &slots[slot] | NGX_SLAB_EXACT;
                page->next->prev = (uintptr_t) page | NGX_SLAB_EXACT;
            }

            page->slab &= ~m;

            if (page->slab) {
                goto done;
            }

            ngx_slab_free_pages(pool, page, 1);

            pool->stats[slot].total -= 8 * sizeof(uintptr_t);

            goto done;
        }

        goto chunk_already_free;

    case NGX_SLAB_BIG:

        shift = slab & NGX_SLAB_SHIFT_MASK;
        size = (size_t) 1 << shift;

        if ((uintptr_t) p & (size - 1)) {
            goto wrong_chunk;
        }

        m = (uintptr_t) 1 << ((((uintptr_t) p & (ngx_pagesize - 1)) >> shift)
                              + NGX_SLAB_MAP_SHIFT);

        if (slab & m) {
            slot = shift - pool->min_shift;

            if (page->next == NULL) {
                slots = ngx_slab_slots(pool);

                page->next = slots[slot].next;
                slots[slot].next = page;

                page->prev = (uintptr_t) &slots[slot] | NGX_SLAB_BIG;
                page->next->prev = (uintptr_t) page | NGX_SLAB_BIG;
            }

            page->slab &= ~m;

            if (page->slab & NGX_SLAB_MAP_MASK) {
                goto done;
            }

            ngx_slab_free_pages(pool, page, 1);

            pool->stats[slot].total -= ngx_pagesize >> shift;

            goto done;
        }

        goto chunk_already_free;

    case NGX_SLAB_PAGE:

        if ((uintptr_t) p & (ngx_pagesize - 1)) {
            goto wrong_chunk;
        }

        if (!(slab & NGX_SLAB_PAGE_START)) {
            ngx_slab_error(pool, NGX_LOG_ALERT,
                           "ngx_slab_free(): page is already free");
            goto fail;
        }

        if (slab == NGX_SLAB_PAGE_BUSY) {
            ngx_slab_error(pool, NGX_LOG_ALERT,
                           "ngx_slab_free(): pointer to wrong page");
            goto fail;
        }

        size = slab & ~NGX_SLAB_PAGE_START;

        ngx_slab_free_pages(pool, page, size);

        ngx_slab_junk(p, size << ngx_pagesize_shift);

        return;
    }

    /* not reached */

    return;

done:

    pool->stats[slot].used--;

    ngx_slab_junk(p, size);

    return;

wrong_chunk:

    ngx_slab_error(pool, NGX_LOG_ALERT,
                   "ngx_slab_free(): pointer to wrong chunk");

    goto fail;

chunk_already_free:

    ngx_slab_error(pool, NGX_LOG_ALERT,
                   "ngx_slab_free(): chunk is already free");

fail:

    return;
}


static ngx_slab_page_t *
ngx_slab_alloc_pages(ngx_slab_pool_t *pool, ngx_uint_t pages)
{
    ngx_slab_page_t  *page, *p;

    for (page = pool->free.next; page != &pool->free; page = page->next) {

        if (page->slab >= pages) {

            if (page->slab > pages) {
                page[page->slab - 1].prev = (uintptr_t) &page[pages];

                page[pages].slab = page->slab - pages;
                page[pages].next = page->next;
                page[pages].prev = page->prev;

                p = (ngx_slab_page_t *) page->prev;
                p->next = &page[pages];
                page->next->prev = (uintptr_t) &page[pages];

            } else {
                p = (ngx_slab_page_t *) page->prev;
                p->next = page->next;
                page->next->prev = page->prev;
            }

            page->slab = pages | NGX_SLAB_PAGE_START;
            page->next = NULL;
            page->prev = NGX_SLAB_PAGE;

            pool->pfree -= pages;

            if (--pages == 0) {
                return page;
            }

            for (p = page + 1; pages; pages--) {
                p->slab = NGX_SLAB_PAGE_BUSY;
                p->next = NULL;
                p->prev = NGX_SLAB_PAGE;
                p++;
            }

            return page;
        }
    }

    if (pool->log_nomem) {
        ngx_slab_error(pool, NGX_LOG_CRIT,
                       "ngx_slab_alloc() failed: no memory");
    }

    return NULL;
}


static void
ngx_slab_free_pages(ngx_slab_pool_t *pool, ngx_slab_page_t *page,
    ngx_uint_t pages)
{
    ngx_slab_page_t  *prev, *join;

    pool->pfree += pages;

    page->slab = pages--;

    if (pages) {
        ngx_memzero(&page[1], pages * sizeof(ngx_slab_page_t));
    }

    if (page->next) {
        prev = ngx_slab_page_prev(page);
        prev->next = page->next;
        page->next->prev = page->prev;
    }

    join = page + page->slab;

    if (join < pool->last) {

        if (ngx_slab_page_type(join) == NGX_SLAB_PAGE) {

            if (join->next != NULL) {
                pages += join->slab;
                page->slab += join->slab;

                prev = ngx_slab_page_prev(join);
                prev->next = join->next;
                join->next->prev = join->prev;

                join->slab = NGX_SLAB_PAGE_FREE;
                join->next = NULL;
                join->prev = NGX_SLAB_PAGE;
            }
        }
    }

    if (page > pool->pages) {
        join = page - 1;

        if (ngx_slab_page_type(join) == NGX_SLAB_PAGE) {

            if (join->slab == NGX_SLAB_PAGE_FREE) {
                join = ngx_slab_page_prev(join);
            }

            if (join->next != NULL) {
                pages += join->slab;
                join->slab += page->slab;

                prev = ngx_slab_page_prev(join);
                prev->next = join->next;
                join->next->prev = join->prev;

                page->slab = NGX_SLAB_PAGE_FREE;
                page->next = NULL;
                page->prev = NGX_SLAB_PAGE;

                page = join;
            }
        }
    }

    if (pages) {
        page[pages].prev = (uintptr_t) page;
    }

    page->prev = (uintptr_t) &pool->free;
    page->next = pool->free.next;

    page->next->prev = (uintptr_t) page;

    pool->free.next = page;
}


static void
ngx_slab_error(ngx_slab_pool_t *pool, ngx_uint_t level, char *text)
{
    ngx_log_error(level, ngx_cycle->log, 0, "%s%s", text, pool->log_ctx);
}