view src/os/win32/ngx_process.h @ 7583:efd71d49bde0

Events: available bytes calculation via ioctl(FIONREAD). This makes it possible to avoid looping for a long time while working with a fast enough peer when data are added to the socket buffer faster than we are able to read and process them (ticket #1431). This is basically what we already do on FreeBSD with kqueue, where information about the number of bytes in the socket buffer is returned by the kevent() call. With other event methods rev->available is now set to -1 when the socket is ready for reading. Later in ngx_recv() and ngx_recv_chain(), if full buffer is received, real number of bytes in the socket buffer is retrieved using ioctl(FIONREAD). Reading more than this number of bytes ensures that even with edge-triggered event methods the event will be triggered again, so it is safe to stop processing of the socket and switch to other connections. Using ioctl(FIONREAD) only after reading a full buffer is an optimization. With this approach we only call ioctl(FIONREAD) when there are at least two recv()/readv() calls.
author Maxim Dounin <mdounin@mdounin.ru>
date Thu, 17 Oct 2019 16:02:19 +0300
parents 8b84d60ef13d
children
line wrap: on
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/*
 * Copyright (C) Igor Sysoev
 * Copyright (C) Nginx, Inc.
 */


#ifndef _NGX_PROCESS_H_INCLUDED_
#define _NGX_PROCESS_H_INCLUDED_


typedef DWORD               ngx_pid_t;
#define NGX_INVALID_PID     0


#define ngx_getpid          GetCurrentProcessId
#define ngx_getppid()       0
#define ngx_log_pid         ngx_pid


#define NGX_PROCESS_SYNC_NAME                                                 \
    (sizeof("ngx_cache_manager_mutex_") + NGX_INT32_LEN)


typedef uint64_t            ngx_cpuset_t;


typedef struct {
    HANDLE                  handle;
    ngx_pid_t               pid;
    char                   *name;

    HANDLE                  term;
    HANDLE                  quit;
    HANDLE                  reopen;

    u_char                  term_event[NGX_PROCESS_SYNC_NAME];
    u_char                  quit_event[NGX_PROCESS_SYNC_NAME];
    u_char                  reopen_event[NGX_PROCESS_SYNC_NAME];

    unsigned                just_spawn:1;
    unsigned                exiting:1;
} ngx_process_t;


typedef struct {
    char                   *path;
    char                   *name;
    char                   *args;
    char *const            *argv;
    char *const            *envp;
    HANDLE                  child;
} ngx_exec_ctx_t;


ngx_pid_t ngx_spawn_process(ngx_cycle_t *cycle, char *name, ngx_int_t respawn);
ngx_pid_t ngx_execute(ngx_cycle_t *cycle, ngx_exec_ctx_t *ctx);

#define ngx_debug_point()
#define ngx_sched_yield()   SwitchToThread()


#define NGX_MAX_PROCESSES         (MAXIMUM_WAIT_OBJECTS - 4)

#define NGX_PROCESS_RESPAWN       -2
#define NGX_PROCESS_JUST_RESPAWN  -3


extern int                  ngx_argc;
extern char               **ngx_argv;
extern char               **ngx_os_argv;

extern ngx_int_t            ngx_last_process;
extern ngx_process_t        ngx_processes[NGX_MAX_PROCESSES];

extern ngx_pid_t            ngx_pid;
extern ngx_pid_t            ngx_parent;


#endif /* _NGX_PROCESS_H_INCLUDED_ */