changeset 7378:e7f19d268c72

HTTP/2: limit the number of idle state switches. An attack that continuously switches HTTP/2 connection between idle and active states can result in excessive CPU usage. This is because when a connection switches to the idle state, all of its memory pool caches are freed. This change limits the maximum allowed number of idle state switches to 10 * http2_max_requests (i.e., 10000 by default). This limits possible CPU usage in one connection, and also imposes a limit on the maximum lifetime of a connection. Initially reported by Gal Goldshtein from F5 Networks.
author Ruslan Ermilov <ru@nginx.com>
date Tue, 06 Nov 2018 16:29:49 +0300
parents d4448892a294
children 57463f4e2fcd
files src/http/v2/ngx_http_v2.c src/http/v2/ngx_http_v2.h
diffstat 2 files changed, 11 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/http/v2/ngx_http_v2.c
+++ b/src/http/v2/ngx_http_v2.c
@@ -4511,12 +4511,19 @@ ngx_http_v2_idle_handler(ngx_event_t *re
 
 #endif
 
+    h2scf = ngx_http_get_module_srv_conf(h2c->http_connection->conf_ctx,
+                                         ngx_http_v2_module);
+
+    if (h2c->idle++ > 10 * h2scf->max_requests) {
+        ngx_log_error(NGX_LOG_INFO, h2c->connection->log, 0,
+                      "http2 flood detected");
+        ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_NO_ERROR);
+        return;
+    }
+
     c->destroyed = 0;
     ngx_reusable_connection(c, 0);
 
-    h2scf = ngx_http_get_module_srv_conf(h2c->http_connection->conf_ctx,
-                                         ngx_http_v2_module);
-
     h2c->pool = ngx_create_pool(h2scf->pool_size, h2c->connection->log);
     if (h2c->pool == NULL) {
         ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_INTERNAL_ERROR);
--- a/src/http/v2/ngx_http_v2.h
+++ b/src/http/v2/ngx_http_v2.h
@@ -121,6 +121,7 @@ struct ngx_http_v2_connection_s {
 
     ngx_uint_t                       processing;
     ngx_uint_t                       frames;
+    ngx_uint_t                       idle;
 
     ngx_uint_t                       pushing;
     ngx_uint_t                       concurrent_pushes;